Introducing Deja Vu!

Welcome to a mysterious desert world beset by a terrible fate that will occur in just 3 minutes! Race the clock to find the magic gemstone to save the region, or at least a magic hourglass to buy yourself more time.

Made in a week for weekly game jam 42, total development time was around 40 hours for code and 20 hours for art. 

Sound effects from freesound.org.

Programming: Jacob Belmore (dekobii)
Art: Jack Pressnell (SomeFarang)
Music: NoodleSushi

StatusIn development
PlatformsWindows, HTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorsdekobii, NoodleSushi, SomeFarang
GenreAdventure

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win32.zip 16 MB

Comments

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I love it. The art is beautiful.

Hah thanks. We gotta work together again sometime

(+1)

Nice animations. Nice idea. Nice little torch effect even on daylight. But the level design could have a minor update.

Thanks for the feedback! Do you have suggestions for how the level design could be improved?

So I noticed that glitching, especially between the stones, could become a problem. Even if I have not found any glitches that give advantage, I would recommend to add temporary squares that shows the unpassable area in the game during the tests. I know Game Jams give a very short time for fixing minor things like glitches and I do not even know if the mechanics allow those squares for debugging but I think they could help.
Just a tip if you want to create a similar game in the future or want to continue this project. :)

Hey I appreciate it. Im just starting as a professional indie dev and I am doing these Jams to learn new skills and get practice. Every little bit helps.

(+1)

It was neat, short, and sweet.  Very Zelda-ish feel, I think. You guys did well.

For some reason, there is a math error in Unity's browser cooking that causes the grid to keep appearing.  But that's just a problem with Unity, not the game itself.

Thanks! We discovered that a little late in the process to fix it an you are correct, its a fault of the unity engine.  Thanks for the feedback!