Made a playthrough:
Deja Vu: Weekly Game Jam 42
Introducing Deja Vu!
Welcome to a mysterious desert world beset by a terrible fate that will occur in just 3 minutes! Race the clock to find the magic gemstone to save the region, or at least a magic hourglass to buy yourself more time.
Made in a week for weekly game jam 42, total development time was around 40 hours for code and 20 hours for art.
Sound effects from freesound.org.
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I love it. The art is beautiful.
Nice animations. Nice idea. Nice little torch effect even on daylight. But the level design could have a minor update.
Thanks for the feedback! Do you have suggestions for how the level design could be improved?
So I noticed that glitching, especially between the stones, could become a problem. Even if I have not found any glitches that give advantage, I would recommend to add temporary squares that shows the unpassable area in the game during the tests. I know Game Jams give a very short time for fixing minor things like glitches and I do not even know if the mechanics allow those squares for debugging but I think they could help.
Just a tip if you want to create a similar game in the future or want to continue this project. :)
It was neat, short, and sweet. Very Zelda-ish feel, I think. You guys did well.
For some reason, there is a math error in Unity's browser cooking that causes the grid to keep appearing. But that's just a problem with Unity, not the game itself.